Even though it’s late and I’m tired (I went to Dorkbot this evening, which was surprisingly disappointing), I’m just going to keep on trucking, because I sketched out another post while driving to work this morning, picking up on one of the threads I left hanging at the end of yesterday’s post, which is the […]
Category: socialsoftware
Conversational interfaces
I mentioned in my comment on yesterday’s post that “the user interface is a negotiation between the designer and user”, an idea which was definitely inspired by reading Dourish, who makes a similar point in saying that “Computation is a medium”. An interface can also be seen as a conversation, as Suchman describes. So the […]
More on feedback
So, although it will look like this is a response to Jofish’s comment, I had actually sketched out these ideas this morning before I read his comment, and just didn’t have time to write them up until this evening. One nuance that I glossed over in my discussion of feedback is one that Jofish rightly […]
The importance of feedback
As previously noted, I’m reading Paul Dourish’s book, Where the Action Is, in which he explores the branch of philosophy called phenomenology as a possible theoretical basis for embodied interaction. In particular, he mentions the work of Heidegger, about which I know nothing but a couple brief summaries I have read. But the concept which […]
Plans and Situated Actions, by Lucy Suchman
Amazon link Subtitled “The problem of human-machine communication”, this book debunked the prevailing philosophy in artificial intelligence at the time it was written in 1987, which was the belief that people worked by making a plan, and then executing it. Suchman examines this seemingly common-sensical idea and pointed out several of the flawed assumptions associated […]
My personal blogosphere
There’s been lots of talk echoing around my personal blogosphere recently about the aftermath of the BlogHer conference. In particular, the initial BlogHer session involved discussion over how men tend to network widely but shallowly and women tend to link narrowly but deeply. Given a link-based economy, the former strategy tends to be rewarded more […]
Virtual cues
There was one particularly interesting topic at the dinner party which I’ll record here so that I hopefully pick up on it later. We were discussing the role of technology-mediated communication such as cell phones and email in our lives. One woman was trying to make the case that we should give up on it, […]
Jamie Zawinski on groupware
Jamie Zawinski posted a rant about groupware yesterday, pointed to by both Clay Shirky at Many-to-Many and Joel on Software. Zawinski is famous for being one of the first employees of Netscape, and then resigning notoriously. His rant about groupware is worth reading, but I’ll excerpt the lines that particularly caught my attention here. So […]
Presence in IM
danah boyd just put up a post about different styles of using IM (instant messaging), contrasting those who use it in an always-on way versus those who turn it on only to talk. It’s an interesting reflection on the social cues that people lose when moving to an online world, and how it takes time […]
What makes a game successful
Just a quick comment on this New York Times article about World of Warcraft. “It’s the difference between an immersive experience and a mechanical diversion,” Mr. Metzen said. “You might spend hundreds of hours playing a game like this, and why would you keep coming back? Is it just for the next magic helmet? Is […]