You can look at my home page for more information, but the short answer is that I'm a dilettante who likes thinking about a variety of subjects. I like to think of myself as a systems-level thinker, more concerned with the big picture than with the details. Current interests include politics, community formation, and social interface design. Plus books, of course.
Busy busy busy
Very few updates recently. It's been an incredibly busy month. I just finished two weeks of singing Mahler 2 with MTT, which ate up all of my evenings but was an absolutely thrilling experience that will be a fantastic album. My parents were here for the past two weekends to celebrate my birthday, which was great, but left little time to do stuff. Life's just been a bit crazy. Things should settle down. Well, in a couple weeks at least, after I go play ultimate frisbee in Seattle over July 4th, and then a big reunion type thing the weekend of July 10th where about 20 people are coming in from out of town to hang out. But then! Then I'll be free. Really. Honest. I'll start writing and reading again and stuff. Maybe.
posted at: 10:07 by Eric Nehrlich | path: /journal | permanent link to this entry | Comment on livejournal
"Autistic Social Software" talk by danah boyd
One of the few blogs I try to keep up with is the Many-to-Many blog at Corante, because the work they're doing involving studying community fascinates me. One of the posters there is danah boyd, who posted an interesting talk that she gave at a conference, noting that social software has many of the same tendencies of autism that are displayed by the programmers that write such software. She notes that social software not only allows, but often encourages, multiple personality disorder, as people are encouraged to make up different avatars to express different aspects of their personalities. As she says in exasperation, "Why on earth should we encourage people to perform a mental disorder in the digital world??"
One of the key points that she makes is that the programmers tend to have limited understanding of social roles themselves, and prefer social cues that are "programmatically and algorithmically processed and understood on simplistic categorizable levels". They don't have a feel for the full richness of social possibilities, and so it's not surprising that the social software they write, like Friendster, Orkut, and LinkedIn, asks you to boil down your friends to a binary "Is John your friend - yes or no?". As danah puts it, "It's so simplistic that people are forced to engage as though they have autism, as though they must interact procedurally."
Interesting talk. One of the thoughts I had after reading it was that many geeks might actually view the multiple personality aspect of social software as a feature, not a drawback, precisely because it lets them create new identities. Such people are often insecure with their real-world identity, and use worlds such as role-playing games, both on- and off-line, to experiment with new identities that have no "taint" of their real-world loserness. A similar case could be made for the simplistic view of friendships and social relationships. Until there are people involved in writing the code that take into account nuances like "I work with him, but I would never hang out with him outside of work" or "I'm friends with her in the context of the chorus we sing in", social software will always be deficient.
One of the other good points that danah makes is that people will make software serve their needs. She takes the example of Friendster ("users saw it as a flexible artifact that they could repurpose to reflect their social practices."). She proposes a Call to Action, "to make technology work in the context of people". I really like her second one: "#2: Make a technology, throw it out to the public and see what catches on. Follow the people who use it. Understand them. Understand what they are doing and why and how the technology fits into their lives. Evolve to better meet the needs and desires of the people who love the technology." This reflects my own biases, of course.
Oh, and she refers to a Douglas Adams piece, "How to Stop Worrying and Learn to Love the Internet", which is just fabulous. I particularly like this bit, describing how technology is adopted:
1) everything thatís already in the world when youíre born is just normal;Since I just turned thirty myself, I'm a bit distressed by this viewpoint, but I have to admit it's probably accurate. Alas. It's all downhill from here.
2) anything that gets invented between then and before you turn thirty is incredibly exciting and creative and with any luck you can make a career out of it;
3) anything that gets invented after youíre thirty is against the natural order of things and the beginning of the end of civilisation as we know it until itís been around for about ten years when it gradually turns out to be alright really.